Licensees and end users would like to be able to allow their players to remap a single action to something that has a chord. For example, remapping an action whose default key is "X" , and allowing the player to remap to "Shift + X" to trigger it.
We would have to approach this by somehow automatically adding a Chord Input Trigger to the input action during Rebuild Control Mappings in the Enhanced Input subsystem interface. The key profile already has a "GetPlayerMappedKeysForRebuildControlMappings" function, so maybe instead of having an out param of just FKeys, we can have an aout array of some struct that stores the key you want, plus an an array of modifiers or something.
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How to achieve HLSL Multiple Render Target in Material blueprints?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-189460 in the post.
20 |
Component | UE - Gameplay - Input |
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Affects Versions | 5.3, 5.4 |
Created | Jun 23, 2023 |
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Updated | Aug 7, 2024 |