Crash Report:
[Link Removed]
Multiple Mac users reporting crash at 35% Start up
*See crash reporter Bugg 60426
UE4Editor-Core.dylib!FArchiveFileReaderGeneric::InternalPrecache()
UE4Editor-Core.dylib!FArchiveFileReaderGeneric::Serialize()
UE4Editor-DerivedDataCache.dylib!FMemoryDerivedDataBackend::LoadCache()
UE4Editor-DerivedDataCache.dylib!FDerivedDataBackendGraph::ParseBootCache()
UE4Editor-DerivedDataCache.dylib!FDerivedDataBackendGraph::ParseNode()
UE4Editor-DerivedDataCache.dylib!FDerivedDataBackendGraph::ParseHierarchicalCache()
UE4Editor-DerivedDataCache.dylib!FDerivedDataBackendGraph::ParseNode()
UE4Editor-DerivedDataCache.dylib!FDerivedDataBackendGraph::ParseAsyncPut()
UE4Editor-DerivedDataCache.dylib!FDerivedDataBackendGraph::ParseNode()
UE4Editor-DerivedDataCache.dylib!FDerivedDataBackendGraph::ParseKeyLength()
UE4Editor-DerivedDataCache.dylib!FDerivedDataBackendGraph::ParseNode()
UE4Editor-DerivedDataCache.dylib!FDerivedDataBackendGraph::FDerivedDataBackendGraph()
UE4Editor-DerivedDataCache.dylib!FDerivedDataCache::FDerivedDataCache()
UE4Editor-DerivedDataCache.dylib!InternalSingleton()
UE4Editor-Core.dylib!GetDerivedDataCache()
UE4Editor-Core.dylib!GetDerivedDataCacheRef()
UE4Editor-Engine.dylib!GetGlobalShaderMap()
UE4Editor!FEngineLoop::PreInit()
UE4Editor!GuardedMain()
UE4Editor!<Unknown>
UE4Editor-Core.dylib!<Unknown>
Foundation!Unknown()
libsystem_pthread.dylib!<Unknown>
libsystem_pthread.dylib!<Unknown>
libsystem_pthread.dylib!<Unknown>
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Foundation - Core |
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Affects Versions | 4.8.1 |
Target Fix | 4.9 |
Created | Jul 21, 2015 |
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Resolved | Jul 24, 2015 |
Updated | Feb 5, 2017 |