Burst GCs will destroy the target actor if you attach them to the target (FGameplayCueNotify_PlacementInfo::AttachPolicy) and override the decal fade out (FGameplayCueNotify_DecalInfo::bOverrideFadeOut). FGameplayCueNotify_DecalInfo::SpawnDecal calls UDecalComponent::SetFadeOut on the decal component but dosen't override the default value for the DestroyOwnerAfterFade parameter. As a result, the decal component destroys the target actor.
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-189693 in the post.
0 |
Component | UE - Gameplay - Gameplay Ability System |
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Affects Versions | 5.2 |
Target Fix | 5.3 |
Created | Jun 27, 2023 |
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Resolved | Jul 31, 2023 |
Updated | Aug 23, 2023 |