This is not a regression. Tested //UE5/Release-5.1 CL23901901
Within Water Body Custom setting the Water Mesh Override to a Nanite mesh causes a crash. This seems to be the case with any Nanite enabled mesh not just the Cube from the reproduction steps.
Expected Results:
The Cube because the mesh for the Water Body Custom or is prevented from being selected.
Actual Results:
The Editor crashes with a Fatal Error.
Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\RHICore\Private\RHICoreShader.cpp] [Line: 40] Shader requested a global uniform buffer of type 'SingleLayerWater' at static slot '[Name: DeferredDecals, Slot: 0]', but it was null. The uniform buffer should be bound using RHICmdList.SetStaticUniformBuffers() or passed into an RDG pass using SHADER_PARAMETER_STRUCT_REF() or SHADER_PARAMETER_RDG_UNIFORM_BUFFER().
UnrealEditor-RHICore.dll!UE::RHICore::ValidateStaticUniformBuffer() [D:\build\++UE5\Sync\Engine\Source\Runtime\RHICore\Private\RHICoreShader.cpp:36] UnrealEditor-D3D12RHI.dll!UE::RHICore::ApplyStaticUniformBuffers<FD3D12CommandContext,FD3D12PixelShader>() [D:\build\++UE5\Sync\Engine\Source\Runtime\RHICore\Public\RHICoreShader.h:53] UnrealEditor-D3D12RHI.dll!FD3D12CommandContext::RHISetGraphicsPipelineState() [D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Commands.cpp:855] UnrealEditor-RHI.dll!FRHICommand<FRHICommandSetGraphicsPipelineState,FRHICommandSetGraphicsPipelineStateString1541>::ExecuteAndDestruct() [D:\build\++UE5\Sync\Engine\Source\Runtime\RHI\Public\RHICommandList.h:1105] UnrealEditor-RHI.dll!FRHICommandListBase::Execute() [D:\build\++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:587] UnrealEditor-RHI.dll!<lambda_7c0987cca588ef3020504727c4b1ede2>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:799] UnrealEditor-RHI.dll!TRHILambdaCommand<FRHICommandListImmediate,<lambda_7c0987cca588ef3020504727c4b1ede2> >::ExecuteAndDestruct() [D:\build\++UE5\Sync\Engine\Source\Runtime\RHI\Public\RHICommandList.h:457] UnrealEditor-RHI.dll!FRHICommandListBase::Execute() [D:\build\++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:587] UnrealEditor-RHI.dll!<lambda_720a96d581de9603c136416f02291598>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:899] UnrealEditor-RHI.dll!TGraphTask<TFunctionGraphTaskImpl<void __cdecl(void),0> >::ExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1310] UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:758] UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:649] UnrealEditor-RenderCore.dll!FRHIThread::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:333] UnrealEditor-Core.dll!FRunnableThreadWin::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149] UnrealEditor-Core.dll!FRunnableThreadWin::GuardedRun() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79] KERNEL32.DLL!UnknownFunction [] ntdll.dll!UnknownFunction []
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I can't open my map from the editor.
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-189801 in the post.
1 |
Component | UE - LD & Modeling - Terrain - Water |
---|---|
Affects Versions | 5.2.1 |
Target Fix | 5.3 |
Fix Commit | 24545925 |
---|
Created | Jun 28, 2023 |
---|---|
Resolved | Jun 28, 2023 |
Updated | Aug 17, 2023 |