This is not a regression. Tested in //UE5/Release-5.1 CL23901901
Texture Filter Nearest isn't respected in Packaged Shipping Builds. When playing in editor, stand alone, or packaging in any other format the pixelation persists like expected. Only when packaged as Shipping is it not.
Expected Results:
The texture should retain its pixelation.
Actual Results:
The texture doesn't retain pixelation.
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
How to properly terminate the DoWork thread function in FAsyncTask?
What properties of the progress bar can be used for drag and drop highlighting?
What property of the Slider is the image used when dragging?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-189814 in the post.
19 |
Component | UE - Gameplay - Paper2D |
---|---|
Affects Versions | 5.2.1 |
Created | Jun 28, 2023 |
---|---|
Updated | Jun 30, 2023 |