This is a Regression. Tested in //UE5/Release-5.1 CL23901901
Using Bake To Control Rig on a Spawned Actor in a Subsequence with Play Range that exceeds the Subsequence causes a Crash.
Expected Results:
The Control Rig is baked, or an error is presented preventing the crash.
Actual Results:
The editor crashes with an Assertion
Assertion failed: MovieScene [File:D:\build\++UE5\Sync\Engine\Plugins\Animation\AnimationData\Source\AnimationData\Private\AnimSequencerDataModel.cpp] [Line: 931] No Movie Scene found for SequencerDataModel
UnrealEditor_AnimationData!UAnimationSequencerDataModel::ValidateSequencerData() [D:\build\++UE5\Sync\Engine\Plugins\Animation\AnimationData\Source\AnimationData\Private\AnimSequencerDataModel.cpp:931] UnrealEditor_AnimationData!UAnimationSequencerDataModel::GetNumberOfFrames() [D:\build\++UE5\Sync\Engine\Plugins\Animation\AnimationData\Source\AnimationData\Private\AnimSequencerDataModel.cpp:255] UnrealEditor_AnimationData!UAnimationSequencerDataModel::GetNumberOfKeys() [D:\build\++UE5\Sync\Engine\Plugins\Animation\AnimationData\Source\AnimationData\Private\AnimSequencerDataModel.cpp:269] UnrealEditor_ControlRig!UMovieSceneControlRigParameterSection::LoadAnimSequenceIntoThisSection() [D:\build\++UE5\Sync\Engine\Plugins\Animation\ControlRig\Source\ControlRig\Private\Sequencer\MovieSceneControlRigParameterSection.cpp:2922] UnrealEditor_ControlRigEditor!FControlRigParameterTrackEditor::BakeToControlRig() [D:\build\++UE5\Sync\Engine\Plugins\Animation\ControlRig\Source\ControlRigEditor\Private\Sequencer\ControlRigParameterTrackEditor.cpp:1182] UnrealEditor_ControlRigEditor!TBaseRawMethodDelegateInstance<0,FControlRigParameterTrackEditor,void __cdecl(UClass *),FDefaultDelegateUserPolicy,FGuid,UObject *,USkeletalMeshComponent *,USkeleton *>::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:425] UnrealEditor_ClassViewer!SClassViewer::OnClassViewerSelectionChanged() [D:\build\++UE5\Sync\Engine\Source\Editor\ClassViewer\Private\SClassViewer.cpp:1801] UnrealEditor_ClassViewer!TBaseSPMethodDelegateInstance<0,SClassViewer,1,void __cdecl(TSharedPtr<FClassViewerNode,1>,enum ESelectInfo::Type),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:292] UnrealEditor_ClassViewer!SListView<TSharedPtr<FClassViewerNode,1> >::Private_SignalSelectionChanged() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Views\SListView.h:992] UnrealEditor_ClassViewer!STableRow<TSharedPtr<FString,1> >::OnMouseButtonUp() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Views\STableRow.h:582] UnrealEditor_Slate!<lambda_51e270ca99ea7ce852539efd04dd453f>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5129] UnrealEditor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_51e270ca99ea7ce852539efd04dd453f> >() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:420] UnrealEditor_Slate!FSlateApplication::RoutePointerUpEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5115] UnrealEditor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5684] UnrealEditor_Slate!FSlateApplication::OnMouseUp() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5649] UnrealEditor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2219] UnrealEditor_ApplicationCore!FWindowsApplication::DeferMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2726] UnrealEditor_ApplicationCore!FWindowsApplication::ProcessMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1895] UnrealEditor_ApplicationCore!FWindowsApplication::AppWndProc() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:925] user32 user32 UnrealEditor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:142] UnrealEditor!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5736] UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:188] UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:107] UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:244] UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:284] UnrealEditor!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll
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2 |
Component | UE - Anim - Sequencer - Anim in Engine |
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Affects Versions | 5.2.1 |
Target Fix | 5.3 |
Fix Commit | 26473743 |
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Main Commit | 26473785 |
Created | Jun 28, 2023 |
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Resolved | Jul 19, 2023 |
Updated | Aug 28, 2023 |