Steps to Reproduce
  1. [Link Removed]
  2. Open, then open the level /Game/00_UDN_Issue/Reflection_Flickering.umap
  3. Observe the light flickering on the edges of the screen when that edge is
    SingleLayerWater
  4. Go to the post-process volume, and, under Reflections->Lumen Reflections, change
    Ray Lighting Mode to Surface Cache. Observe that the flickering no longer occurs.

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Backlogged
ComponentUE - Rendering Architecture
Affects Versions5.2
CreatedJul 18, 2023
UpdatedJul 24, 2023