When a landscape weightmap or heightmap update is required, ALandscape::ResolveLayersTexture is called via the ALandscape::UpdateLayersContent()
The problem appears to be that all pixels in the OutMipsData contents are set to the heightmap default values.
1. Create an empty project
2. enable water plugin
3. Check substrate to true in project setting
4. Sculpting in Landspace mode
5. Add a water island Actor
Test Result :
landspace is cleared as a plane and sculpting is not possible anymore
(Deleting the waterbrushmanager from the outliner will return the Landscape to normal.)
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When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-190711 in the post.
2 |
Component | UE - Graphics Features - Substrate |
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Affects Versions | 5.2 |
Created | Jul 20, 2023 |
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Resolved | Aug 2, 2023 |
Updated | Jan 18, 2024 |