Description

It seems that URigVMBlueprint::CompileLog is spamming the log whenever a call to BP_SCOPED_COMPILER_EVENT_STAT, including for blueprints that are unrelated to control rig.  The log messages are only visible when the global log verbosity level has been set to Log.

A workaround is to pass false to the FCompilerResultsLog constructor however, doing that seems to result in messages from the control rig logger not being output to the log window.

Steps to Reproduce
  • Open the DefaultEngine.ini file for whatever project you want to repro in (eg. Samples\Games\Lyra\Config\DefaultEngine.ini)
  • In the [Core.Log] section add global=log
    • If [Core.Log] doesn't exist, add it.
  • Open the project and compile a blueprint that doesn't reference control rig
  • Open the log window and you'll see messages from the control rig log that look like:
    • LogBlueprint: [AssetLog] /Script/RigVMDeveloper.Default_RigVMBlueprint: [Compiler] [3722.91] Compile of Default_RigVMBlueprint successful! [in 0 ms]

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-190861 in the post.

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Fixed
ComponentUE - Anim - Rigging - Control Rig
Affects Versions5.2
Target Fix5.3
Fix Commit26604569
Main Commit26604603
Release Commit26604569
CreatedJul 21, 2023
ResolvedJul 26, 2023
UpdatedJul 28, 2023