The user has a proposed fix for this in the case.
FMaterialResource::IsDualBlendingEnabled needs the following modification that includes
MaterialInstance check:
bool bMaterialRequestsDualSourceBlending = (MaterialInstance ? MaterialInstance->GetShadingModels().HasShadingModel(MSM_ThinTranslucent) : Material->ShadingModel == MSM_ThinTranslucent)
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-190945 in the post.
| 0 |
| Component | UE - Rendering Architecture - Materials |
|---|---|
| Affects Versions | 5.2 |
| Target Fix | 5.8 |
| Created | Jul 24, 2023 |
|---|---|
| Updated | Oct 16, 2025 |