When using the increment/ Decrement macros they are off by one. When using the ++ macro the return value is one higher than the actual variable and 1 lower when using the – macro.
Expected: The Values would be the same
Result: The values are off by 1
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.8.2 |
Target Fix | 4.10 |
Created | Jul 24, 2015 |
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Resolved | Jul 27, 2015 |
Updated | Apr 27, 2018 |