Generated from CrashReporter
Occurs for some users when adding assets to the scene from Bridge.
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000028
UnrealEditor-Engine!UWorldSubsystem::GetWorld() [WorldSubsystem.cpp:24] UnrealEditor-Engine!UActorPartitionSubsystem::IsLevelPartition() [ActorPartitionSubsystem.cpp:337] UnrealEditor-Foliage!AInstancedFoliageActor::GetInstancedFoliageActorForLevel(ULevel *,bool) [InstancedFoliage.cpp:2940] UnrealEditor-MegascansPlugin!AssetUtils::AddFoliageTypesToLevel(TArray<FString,TSizedDefaultAllocator<32> >) [MiscUtils.cpp:258] UnrealEditor-MegascansPlugin!STableRow<TSharedRef<UE::MetaHumanImportUI::Private::FFileChangeData,1> >::FSlateAccessibleTableRow::IsSelected() [STableRow.h:285] UnrealEditor-MegascansPlugin!FImportUAssetNormal::ImportAsset(TSharedPtr<FJsonObject,1>) [UAssetNormalImport.cpp:32] UnrealEditor-MegascansPlugin!FAssetsImportController::DataReceived(FString) [AssetsImportController.cpp:84] UnrealEditor-MegascansPlugin!AssetUtils::SyncFolder(FString const &) [MiscUtils.cpp:344] UnrealEditor-UnrealEd!7ffebc340000 + 3b310 UnrealEditor-UnrealEd!7ffebc340000 + 71908c UnrealEditor-UnrealEd!7ffebc340000 + 11aedc6 UnrealEditor-DisplayClusterEditor!UDisplayClusterEditorEngine::Tick(float,bool) [DisplayClusterEditorEngine.cpp:191] UnrealEditor!7ff7d08b0000 + 875f UnrealEditor!7ff7d08b0000 + 2473c UnrealEditor!7ff7d08b0000 + 2482a UnrealEditor!7ff7d08b0000 + 274f0 UnrealEditor!7ff7d08b0000 + 3a4c4 UnrealEditor!7ff7d08b0000 + 3d996 KERNEL32!7fff67e10000 + 126ad ntdll!7fff69890000 + 5aa68
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-191372 in the post.