Description

Generated from CrashReporter

Steps to Reproduce

Occurs for some users when adding assets to the scene from Bridge.

Callstack
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000028
UnrealEditor-Engine!UWorldSubsystem::GetWorld() [WorldSubsystem.cpp:24]
UnrealEditor-Engine!UActorPartitionSubsystem::IsLevelPartition() [ActorPartitionSubsystem.cpp:337]
UnrealEditor-Foliage!AInstancedFoliageActor::GetInstancedFoliageActorForLevel(ULevel *,bool) [InstancedFoliage.cpp:2940]
UnrealEditor-MegascansPlugin!AssetUtils::AddFoliageTypesToLevel(TArray<FString,TSizedDefaultAllocator<32> >) [MiscUtils.cpp:258]
UnrealEditor-MegascansPlugin!STableRow<TSharedRef<UE::MetaHumanImportUI::Private::FFileChangeData,1> >::FSlateAccessibleTableRow::IsSelected() [STableRow.h:285]
UnrealEditor-MegascansPlugin!FImportUAssetNormal::ImportAsset(TSharedPtr<FJsonObject,1>) [UAssetNormalImport.cpp:32]
UnrealEditor-MegascansPlugin!FAssetsImportController::DataReceived(FString) [AssetsImportController.cpp:84]
UnrealEditor-MegascansPlugin!AssetUtils::SyncFolder(FString const &) [MiscUtils.cpp:344]
UnrealEditor-UnrealEd!7ffebc340000  + 3b310
UnrealEditor-UnrealEd!7ffebc340000  + 71908c
UnrealEditor-UnrealEd!7ffebc340000  + 11aedc6
UnrealEditor-DisplayClusterEditor!UDisplayClusterEditorEngine::Tick(float,bool) [DisplayClusterEditorEngine.cpp:191]
UnrealEditor!7ff7d08b0000  + 875f
UnrealEditor!7ff7d08b0000  + 2473c
UnrealEditor!7ff7d08b0000  + 2482a
UnrealEditor!7ff7d08b0000  + 274f0
UnrealEditor!7ff7d08b0000  + 3a4c4
UnrealEditor!7ff7d08b0000  + 3d996
KERNEL32!7fff67e10000  + 126ad
ntdll!7fff69890000  + 5aa68

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Cannot Reproduce
ComponentQuixel
Affects Versions5.2.1
Target Fix5.3.1
CreatedJul 27, 2023
ResolvedOct 24, 2023
UpdatedOct 24, 2023