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Assertion failed: !bInstancedStereoEnabled || (bInstancedMultiViewportEnabled || bMobileMultiViewFallback) [File:./Runtime/RenderCore/Private/StereoRenderUtils.cpp] [Line: 127] If ISR is enabled, we need either multi-viewport (since we no longer support clip-distance method) or MMV fallback (which uses vertex layer).
UnrealEditor-RenderCore!1017dc000 + 249d40 UnrealEditor-Engine!TStaticGetTypeLayoutHelper<TArray<TStaticMeshVertexTangentDatum<FPackedNormal>, TMemoryImageAllocator<0u> > >::CallWriteMemoryImage(FMemoryImageWriter&, void const*, FTypeLayoutDesc const&, FTypeLayoutDesc const&) [Array.h:3422] UnrealEditor-RenderCore!1017dc000 + 33f94 UnrealEditor-Engine!UE::Shader::EvaluatePreshader(FUniformExpressionSet const*, FMaterialRenderContext const&, UE::Shader::FPreshaderStack&, UE::Shader::FPreshaderDataContext&) [Preshader.cpp:870] UnrealEditor!1001fc000 + 2df20 UnrealEditor!1001fc000 + 24730 UnrealEditor!1001fc000 + 3fcd0 UnrealEditor-Core!FIoDispatcher::DoesChunkExist(FIoChunkId const&) [IoDispatcher.cpp:893] libc++.1!18f1ce000 + 113954c libc++.1!18f1ce000 + e9fa8 libc++.1!18f1ce000 + e4da0
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Component | UE - Platform - XR |
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Affects Versions | 5.2.1 |
Created | Jul 27, 2023 |
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Resolved | Jul 31, 2023 |
Updated | Oct 12, 2023 |