Only the last element of this array is taken into account when adding defaults tracks. It looks like in FLevelSequenceEditorToolkit::AddDefaultTracksForActor a map is built mapping the property owner to an array of property names, but every new property is added as a new array instead of building on the existing array, effectively overwriting whatever was there to begin with.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
UE-74991 also affects Valve Index
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-191759 in the post.
0 |
Component | UE - Anim - Sequencer |
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Affects Versions | 5.2, 5.3 |
Target Fix | 5.3 |
Created | Aug 1, 2023 |
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Resolved | Aug 2, 2023 |
Updated | Aug 4, 2023 |