It seems to be more intuitive if the component is selected on the Details Panel when activating a ComponentVisualizer in the Level Editor viewport. This is what happens in the Blueprint Editor’s Component list and viewport.
This would also avoid losing the selection state after manually selecting the same component in the Details Panel, which feels like a bug.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I can't open my map from the editor.
How can i modify the param name in EQS node
Teleporter in the Creative Hub is Locked and cannot be accessed
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-191851 in the post.
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Component | UE - Editor - Workflow Systems |
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Affects Versions | 5.1, 5.2 |
Created | Aug 2, 2023 |
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Resolved | Sep 12, 2023 |
Updated | Jan 20, 2024 |