Developer Notes

This is an issue that happens because of the way the auto-reimporter time-slices its imports. As such each re-import is treated separately, rather than as a batch import operation

Description

Using the Auto Importing Feature in the engine, when you initially place or update multiple FBX files in the Content Directories, you cannot set values and use the Import All Button. You will have to select import each mesh separately.

Steps to Reproduce
  1. Open QAGame Editor
  2. Open Editor Preferences and Turn on Auto-Import Monitoring and Options
  3. Restart the Editor
  4. Copy multiple FBX assets into the content directory from Windows Explorer
  5. In Import Settings popup, uncheck Generate Lightmap UVS and select Import ALL

RESULTS: Each FBX will pop up a new Import Settings Window

EXPECTED: Once you hit Import All, no new Import Settings Window Should popup

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

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Cannot Reproduce
CreatedJul 27, 2015
ResolvedAug 25, 2016
UpdatedJul 14, 2021