This is an issue that happens because of the way the auto-reimporter time-slices its imports. As such each re-import is treated separately, rather than as a batch import operation
Using the Auto Importing Feature in the engine, when you initially place or update multiple FBX files in the Content Directories, you cannot set values and use the Import All Button. You will have to select import each mesh separately.
RESULTS: Each FBX will pop up a new Import Settings Window
EXPECTED: Once you hit Import All, no new Import Settings Window Should popup
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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Head over to the existing Questions & Answers thread and let us know what's up.
4 |
Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 4.8.2, 4.9, 4.10 |
Created | Jul 27, 2015 |
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Resolved | Aug 25, 2016 |
Updated | Jul 14, 2021 |