The GameViewportSubsystem removes all widgets from the viewport in UGameViewportSubsystem::HandleRemoveWorld which is bound to the FWorldDelegates::OnWorldBeginTearDown and FWorldDelegates::OnPreWorldFinishDestroy delegates. It's often desirable to display a loading screen when traveling to a new map, but this isn't possible at the moment since any widgets are removed when transitioning from the original map to the transition map.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-192012 in the post.
6 |
Component | UE - Editor - UI Systems - UMG |
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Affects Versions | 5.2 |
Target Fix | 5.4 |
Fix Commit | 27216400 |
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Main Commit | 27216432 |
Created | Aug 3, 2023 |
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Resolved | Aug 28, 2023 |
Updated | Oct 11, 2023 |