The GameViewportSubsystem removes all widgets from the viewport in UGameViewportSubsystem::HandleRemoveWorld which is bound to the FWorldDelegates::OnWorldBeginTearDown and FWorldDelegates::OnPreWorldFinishDestroy delegates. It's often desirable to display a loading screen when traveling to a new map, but this isn't possible at the moment since any widgets are removed when transitioning from the original map to the transition map.
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Lighting Turns Black in Play Mode
Uploading a Model from Rhino to UE5 - Grey interface - why?
I'm working on a VR Project and I cannot add Nav Mesh to the stairs??
Teleporter in the Creative Hub is Locked and cannot be accessed
What properties of the progress bar can be used for drag and drop highlighting?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-192012 in the post.
6 |
Component | UE - Editor - UI Systems - UMG |
---|---|
Affects Versions | 5.2 |
Target Fix | 5.4 |
Fix Commit | 27216400 |
---|---|
Main Commit | 27216432 |
Created | Aug 3, 2023 |
---|---|
Resolved | Aug 28, 2023 |
Updated | Oct 11, 2023 |