Description

Override Sound Attenuation setting does not work, Sound will play at max volume regardless of distance between source and observer.

Steps to Reproduce
  1. Create a New Project (Any template)
  2. Add a Sound Wave to the world
  3. Uncheck Allow Spatialization 
  4. Check Override Attenuation 
  5. launch PIE

Expected:
Sound Wave plays in both speakers with volume attenuating with distance, and has no spatialized source.

Result:
Sound Wave plays constantly in both speakers at max volume regardless of where the player is in the world.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-192072 in the post.

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Backlogged
ComponentUE - Audio - Spatialization
Affects Versions5.1.15.2.15.3
CreatedAug 3, 2023
UpdatedDec 3, 2024
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