The velocity when moving the root is output, but it seems that the velocity for each deformation is not output. Since motion blur and TSR use velocity, problems such as ghosting may occur.

Steps to Reproduce
  1. Create Cable Actor
    Disable Attach End to increase deformation.
  2. Play in the level
  3. Execute console command "ShowFlag.VisualizeMotionBlur 1"
    Mesh deformed by Cable Component does not output velocity

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-192239 in the post.

Login to Vote

ComponentUE - Simulation - Physics
Affects Versions5.2
CreatedAug 7, 2023
UpdatedAug 22, 2023