UK2Node_VariableSet::ShouldFlushDormancyOnSet only returns true for classes that derive from AActor. This leads to inconsistent behavior, as the owning actor will not have FlushNetDormancy called on it when a replicated property on one of its components is set.
Create replicated actor and actor component blueprints, each with a replicated property.
When changing the actor's property, FlushNetDormancy will be called, but when changing the component's property, dormancy is not flushed.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-192432 in the post.
8 |
Component | UE - Networking |
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Affects Versions | 5.4 |
Target Fix | 5.6 |
Created | Aug 8, 2023 |
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Updated | Oct 25, 2024 |