Description

For projects relying on attachment to be performed on the client before the server, such as to prevent latency, this can result in attachments being overridden when USceneComponent::OnRep_AttachChildren is called.

Steps to Reproduce

With network emulation enabled, attach a non-replicated component to a replicated component on the client, using a server RPC to have the server perform the attachment as well. 
Before the next net update is received from the server, reattach the component to its original parent.
Expected: the component on the client will remain attached to its original parent
Actual: once the next net update is received, the component on the client will be reattached to the replicated component

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Unresolved
ComponentUE - Networking
Affects Versions5.4
Target Fix5.6
CreatedAug 10, 2023
UpdatedOct 25, 2024
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