In:
[Editor\PropertyEditor\Private\PropertyEditorHelpers.cpp:118]
function SPropertyValueWidget::ConstructPropertyEditorWidget checks what type of widget to create.
In:
[Editor\PropertyEditor\Private\UserInterface\PropertyEditor\SPropertyEditorArrayItem.cpp:125]
function SPropertyEditorArrayItem::Supports() fails the test
if (!(Property->GetOwner<FArrayProperty>()->PropertyFlags & CPF_EditConst))
Interestingly, SpropertyEditorArrayItem seems to be prepared to handle non-editable properties, as seen in function SPropertyEditorArrayItem::CanEdit().
But, for properties marked as CPF_EditConst, what ends up being used is a basic SpropertyEditor
Unlike SpropertyEditorArrayItem, the basic SpropertyEditor does not handle the TitleProperty annotation.
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How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
I can't open my map from the editor.
An error occurred while trying to generate project files !?
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-193027 in the post.
3 |
Component | UE - Editor - Workflow Systems |
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Affects Versions | 5.2 |
Created | Aug 15, 2023 |
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Updated | Jan 19, 2024 |