As shown below, reimport the SkeletalMesh‘s skinning weight adjusted in other DCC, and you will find that the cloth's weight has not been updated. We have to recreate the clothing data and repaint every cloth mask.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-193238 in the post.
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Component | UE - Simulation - Physics - Character |
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Affects Versions | 5.1, 5.2 |
Target Fix | 5.4 |
Created | Aug 17, 2023 |
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Resolved | Aug 22, 2023 |
Updated | Oct 16, 2023 |