Description

it seems in FSequencerTimeSliderController::ComputeFrameTimeFromMouse
the CursorPos is -nan

Steps to Reproduce

use debug editor in vs to run the editor
1. create a level sequence asset
2. save asset (must save)
3. drag the mouse point from green point to red point (in picture)
4. crash in checkSlow(InSubFrame >= 0.f && InSubFrame < 1.f);

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-193285 in the post.

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Fixed
ComponentUE - Anim - Sequencer
Affects Versions5.2
Target Fix5.4
Fix Commit27219214
Main Commit27219235
CreatedAug 17, 2023
ResolvedAug 18, 2023
UpdatedAug 19, 2023