Perform against a heightfield or trimesh with an initial overlap. Test an overlap on both sides of a triangle (that is still intersecting both triangles) and make sure it's position is over the more intersected triangle.
Previously this would snap to one of the triangles (based upon whichever was encountered first in iteration order).
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
Why does the REMOVE method of map container remove elements have memory leaks?
UMG RichText not appear image when packaged
What controls of umg have mouse wheel events in UE4.27?
Why does the volume fog disappear from a distant view?
How to convert the datasmith scene file to BluePrint. Create animations in BluePrint.
Why are there still collisions when the actor is hidden in the scene?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-193286 in the post.
6 |
Component | UE - Simulation - Physics - Query |
---|---|
Target Fix | 5.6 |
Fix Commit | 36706599 |
---|
Created | Aug 17, 2023 |
---|---|
Resolved | Oct 11, 2024 |
Updated | Oct 16, 2024 |