Perform against a heightfield or trimesh with an initial overlap. Test an overlap on both sides of a triangle (that is still intersecting both triangles) and make sure it's position is over the more intersected triangle.
Previously this would snap to one of the triangles (based upon whichever was encountered first in iteration order).
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-193286 in the post.
6 |
Component | UE - Simulation - Physics - Query |
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Target Fix | 5.6 |
Fix Commit | 36706599 |
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Created | Aug 17, 2023 |
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Resolved | Oct 11, 2024 |
Updated | Oct 16, 2024 |