BT cooldown decorators are failing on starting a game either via PIE or Standalone regardless of the fact their branches have not yet run. This is true for if the cooldown decorator checks its value during the initial tick or if the value of the cooldown time is greater than how long the time the world has been active.
Expected Result: The BT enters through the cooldown decorator and runs that Wait task.
Actual Result: The cooldown decorator returns false which causes the second Wait task to be run.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-193382 in the post.
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Component | UE - AI - BehaviorTree |
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Affects Versions | 5.2.1 |
Target Fix | 5.4 |
Created | Aug 18, 2023 |
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Resolved | Aug 22, 2023 |
Updated | Sep 13, 2023 |