When viewing a static mesh that has Nanite enabled, and when choosing the view mode Player Collision, then both the Nanite mesh and the player collision mesh are shown. For non-Nanite meshes, only the player collision mesh is shown in this case. We expect this to be the case also for Nanite meshes.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-193452 in the post.
2 |
Component | UE - Graphics Features - Nanite |
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Affects Versions | 5.2 |
Created | Aug 21, 2023 |
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Updated | Feb 5, 2025 |