ULevelEditorDragDropHandler::PreviewDropObjectsAtCoordinates sets the World as the ReferencingAsset when we should probably set the GameDataAsset for the current active ContentBundle if there is any.
This currently prevents adding actors of a plugin to content bundles of the same plugin with the 5.3 vanilla UAssetReferencingPolicySettings settings.
Check udn url
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-193477 in the post.
|Component||UE - World Creation - Worldbuilding Tools - World Partition|
|Created||Aug 21, 2023|
|Updated||Aug 22, 2023|