ULevelEditorDragDropHandler::PreviewDropObjectsAtCoordinates sets the World as the ReferencingAsset when we should probably set the GameDataAsset for the current active ContentBundle if there is any.
This currently prevents adding actors of a plugin to content bundles of the same plugin with the 5.3 vanilla UAssetReferencingPolicySettings settings.
Check udn url
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-193477 in the post.
| 0 |
| Component | UE - World Creation - Worldbuilding Tools - World Partition |
|---|---|
| Affects Versions | 5.3 |
| Target Fix | 5.5 |
| Created | Aug 21, 2023 |
|---|---|
| Resolved | Apr 30, 2024 |
| Updated | Oct 18, 2024 |