Currently UBT supports linking in .natvis files when modules are compiled, this should be extended to pull in .natvis files from External modules that are linked into a module.
Instead of scanning the External module folder for .natvis files, these should be added to a list manually in the External Build.cs same as how we add .lib files and then propagated to any modules\binaries that reference the External module.
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the difference between Camera and CineCamera?
What controls of umg have mouse wheel events in UE4.27?
How to use the.usf file in the ue4 engine Shader in the material?
Why does the volume fog disappear from a distant view?
Why are there still collisions when the actor is hidden in the scene?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-193590 in the post.
2 |
Component | UE - Foundation - Cpp Tools - UnrealBuildTool |
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Affects Versions | 5.3 |
Target Fix | 5.5 |
Fix Commit | 35402850 |
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Created | Aug 22, 2023 |
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Resolved | Aug 8, 2024 |
Updated | Oct 10, 2024 |