Currently UBT supports linking in .natvis files when modules are compiled, this should be extended to pull in .natvis files from External modules that are linked into a module.
Instead of scanning the External module folder for .natvis files, these should be added to a list manually in the External Build.cs same as how we add .lib files and then propagated to any modules\binaries that reference the External module.
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I can't open my map from the editor.
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-193590 in the post.
2 |
Component | UE - Foundation - Cpp Tools - UnrealBuildTool |
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Affects Versions | 5.3 |
Target Fix | 5.5 |
Fix Commit | 35402850 |
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Created | Aug 22, 2023 |
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Resolved | Aug 8, 2024 |
Updated | Oct 10, 2024 |