If "Editable when Inherited" is disabled for the static mesh component the issue does not occur.
The bug could be related with other UDN cases:
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
What is the difference between Camera and CineCamera?
What controls of umg have mouse wheel events in UE4.27?
How to use the.usf file in the ue4 engine Shader in the material?
What ConsoleCommand can be executed to improve the quality of pixel stream images?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-193817 in the post.
1 |
Component | UE - Simulation - Physics |
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Affects Versions | 5.2 |
Target Fix | 5.6 |
Created | Aug 24, 2023 |
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Updated | Oct 25, 2024 |