There's a small typo in the "skeleton" tooltip in the editor's fbx importer.
It says "and animation" when it should say "an animation" (see attached screenshot).

Steps to Reproduce

1. Open any project

2. Import a skeletal mesh

3. When the FBX Import Options box opens, scroll over "Skeleton" to reveal tooltip

4. Note typo: When importing "and" animation....

5. Expected: When importing an animation...

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Fix Commit2646688
CreatedJul 30, 2015
ResolvedAug 11, 2015
UpdatedApr 27, 2018