There's a small typo in the "skeleton" tooltip in the editor's fbx importer.
It says "and animation" when it should say "an animation" (see attached screenshot).
1. Open any project
2. Import a skeletal mesh
3. When the FBX Import Options box opens, scroll over "Skeleton" to reveal tooltip
4. Note typo: When importing "and" animation....
5. Expected: When importing an animation...
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-19395 in the post.
|Component||UE - Editor - Content Pipeline - Import and Export|
|Created||Jul 30, 2015|
|Resolved||Aug 11, 2015|
|Updated||Apr 27, 2018|