There's a small typo in the "skeleton" tooltip in the editor's fbx importer.
It says "and animation" when it should say "an animation" (see attached screenshot).
1. Open any project
2. Import a skeletal mesh
3. When the FBX Import Options box opens, scroll over "Skeleton" to reveal tooltip
4. Note typo: When importing "and" animation....
5. Expected: When importing an animation...
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-19395 in the post.
| 0 | 
| Component | UE - Editor - Content Pipeline - Import and Export | 
|---|---|
| Affects Versions | 4.8.1 | 
| Target Fix | 4.11 | 
| Fix Commit | 2646688 | 
|---|
| Created | Jul 30, 2015 | 
|---|---|
| Resolved | Aug 11, 2015 | 
| Updated | Apr 27, 2018 |