Crash when set PostProcessAnimBlueprint in persona editor. Related to [Link Removed], [Link Removed].
Then, crash in editor.
UnrealEditor-Engine.dll!FAnimSubsystem_SharedLinkedAnimLayers::GetFromMesh(USkeletalMeshComponent * SkelMesh) Line 125 C++ UnrealEditor-Engine.dll!UAnimInstance::PerformLinkedLayerOverlayOperation(TSubclassOf<UAnimInstance> InClass, TFunctionRef<UClass * __cdecl(UClass *,FAnimNode_LinkedAnimLayer *)> InClassSelectorFunction, bool bInDeferSubGraphInitialization) Line 3051 C++ [Inline Frame] UnrealEditor-Engine.dll!UAnimInstance::InitializeGroupedLayers(bool) Line 3352 C++ UnrealEditor-Engine.dll!UAnimInstance::InitializeAnimation(bool bInDeferRootNodeInitialization) Line 291 C++ UnrealEditor-Engine.dll!USkeletalMeshComponent::InitializeAnimScriptInstance(bool bForceReinit, bool bInDeferRootNodeInitialization) Line 970 C++ UnrealEditor-Engine.dll!USkeletalMeshComponent::InitAnim(bool bForceReinit) Line 827 C++ UnrealEditor-Engine.dll!USkeletalMeshComponent::OnRegister() Line 629 C++ UnrealEditor-Engine.dll!UActorComponent::ExecuteRegisterEvents(FRegisterComponentContext * Context) Line 1680 C++ UnrealEditor-Engine.dll!FComponentReregisterContextBase::ReRegister(UActorComponent * InComponent, UWorld * InWorld) Line 49 C++ [Inline Frame] UnrealEditor-Engine.dll!FMultiComponentReregisterContext::{dtor}() Line 122 C++ UnrealEditor-Engine.dll!USkeletalMesh::PostEditChangeProperty(FPropertyChangedEvent & PropertyChangedEvent) Line 1377 C++ UnrealEditor-CoreUObject.dll!UObject::PostEditChangeChainProperty(FPropertyChangedChainEvent & PropertyChangedEvent) Line 486 C++ UnrealEditor-PropertyEditor.dll!FPropertyNode::NotifyPostChange::__l14::<lambda_1>::operator()(UObject * Object) Line 2851 C++ UnrealEditor-PropertyEditor.dll!FPropertyNode::NotifyPostChange(FPropertyChangedEvent & InPropertyChangedEvent, FNotifyHook * InNotifyHook) Line 2856 C++ UnrealEditor-PropertyEditor.dll!FPropertyValueImpl::ImportText(const TArray<FObjectBaseAddress,TSizedDefaultAllocator<32>> & InObjects, const TArray<FString,TSizedDefaultAllocator<32>> & InValues, FPropertyNode * InPropertyNode, unsigned int Flags) Line 470 C++ UnrealEditor-PropertyEditor.dll!FPropertyValueImpl::ImportText(const FString & InValue, FPropertyNode * InPropertyNode, unsigned int Flags) Line 238 C++ UnrealEditor-PropertyEditor.dll!FPropertyValueImpl::SetValueAsString(const FString & InValue, unsigned int Flags) Line 759 C++ [Inline Frame] UnrealEditor-PropertyEditor.dll!FPropertyHandleBase::SetValueFromFormattedString(const FString &) Line 2358 C++ UnrealEditor-PropertyEditor.dll!FPropertyHandleObject::SetValueFromFormattedString(const FString & InValue, unsigned int Flags, bool bSkipResolve) Line 4095 C++ UnrealEditor-PropertyEditor.dll!FPropertyHandleObject::SetValue(const UObject * const & NewValue, unsigned int Flags) Line 3881 C++ UnrealEditor-PropertyEditor.dll!FPropertyHandleObject::SetValue(UObject * const & NewValue, unsigned int Flags) Line 3872 C++ UnrealEditor-Persona.dll!FPersonaMeshDetails::OnSetPostProcessBlueprint(const FAssetData & AssetData, TSharedRef<IPropertyHandle,1> BlueprintProperty) Line 4552 C++ [Inline Frame] UnrealEditor-Persona.dll!Invoke(void(FPersonaMeshDetails::*)(const FAssetData &, TSharedRef<IPropertyHandle,1>)) Line 66 C++ [Inline Frame] UnrealEditor-Persona.dll!UE::Core::Private::Tuple::TTupleBase<TIntegerSequence<unsigned int,0>,TSharedRef<IPropertyHandle,1>>::ApplyAfter(void(FPersonaMeshDetails::*)(const FAssetData &, TSharedRef<IPropertyHandle,1>) &) Line 321 C++ UnrealEditor-Persona.dll!TBaseSPMethodDelegateInstance<0,FPersonaMeshDetails,1,void __cdecl(FAssetData const &),FDefaultDelegateUserPolicy,TSharedRef<IPropertyHandle,1>>::ExecuteIfSafe(const FAssetData & <Params_0>) Line 292 C++ [Inline Frame] UnrealEditor-PropertyEditor.dll!TDelegate<void __cdecl(FAssetData const &),FDefaultDelegateUserPolicy>::ExecuteIfBound(const FAssetData &) Line 651 C++ UnrealEditor-PropertyEditor.dll!SObjectPropertyEntryBox::OnSetObject(const FAssetData & AssetData) Line 574 C++ [Inline Frame] UnrealEditor-PropertyEditor.dll!Invoke(void(SObjectPropertyEntryBox::*)(const FAssetData &)) Line 66 C++ [Inline Frame] UnrealEditor-PropertyEditor.dll!UE::Core::Private::Tuple::TTupleBase<TIntegerSequence<unsigned int>>::ApplyAfter(void(SObjectPropertyEntryBox::*)(const FAssetData &) &) Line 321 C++ UnrealEditor-PropertyEditor.dll!TBaseSPMethodDelegateInstance<0,SObjectPropertyEntryBox,1,void __cdecl(FAssetData const &),FDefaultDelegateUserPolicy>::ExecuteIfSafe(const FAssetData & <Params_0>) Line 292 C++ [Inline Frame] UnrealEditor-PropertyEditor.dll!TDelegate<void __cdecl(FAssetData const &),FDefaultDelegateUserPolicy>::ExecuteIfBound(const FAssetData &) Line 651 C++ UnrealEditor-PropertyEditor.dll!SPropertyEditorAsset::SetValue(const FAssetData & AssetData) Line 886 C++ [Inline Frame] UnrealEditor-PropertyEditor.dll!Invoke(void(SPropertyEditorAsset::*)(const FAssetData &)) Line 66 C++ [Inline Frame] UnrealEditor-PropertyEditor.dll!UE::Core::Private::Tuple::TTupleBase<TIntegerSequence<unsigned int>>::ApplyAfter(void(SPropertyEditorAsset::*)(const FAssetData &) &) Line 321 C++ UnrealEditor-PropertyEditor.dll!TBaseSPMethodDelegateInstance<0,SPropertyEditorAsset,1,void __cdecl(FAssetData const &),FDefaultDelegateUserPolicy>::ExecuteIfSafe(const FAssetData & <Params_0>) Line 292 C++ [Inline Frame] UnrealEditor-PropertyEditor.dll!TDelegate<void __cdecl(FAssetData const &),FDefaultDelegateUserPolicy>::ExecuteIfBound(const FAssetData &) Line 651 C++ [Inline Frame] UnrealEditor-PropertyEditor.dll!SPropertyMenuAssetPicker::SetValue(const FAssetData &) Line 328 C++ UnrealEditor-PropertyEditor.dll!SPropertyMenuAssetPicker::OnAssetSelected(const FAssetData & AssetData) Line 314 C++ [Inline Frame] UnrealEditor-PropertyEditor.dll!Invoke(void(SPropertyMenuAssetPicker::*)(const FAssetData &)) Line 66 C++ [Inline Frame] UnrealEditor-PropertyEditor.dll!UE::Core::Private::Tuple::TTupleBase<TIntegerSequence<unsigned int>>::ApplyAfter(void(SPropertyMenuAssetPicker::*)(const FAssetData &) &) Line 321 C++ UnrealEditor-PropertyEditor.dll!TBaseSPMethodDelegateInstance<0,SPropertyMenuAssetPicker,1,void __cdecl(FAssetData const &),FDefaultDelegateUserPolicy>::ExecuteIfSafe(const FAssetData & <Params_0>) Line 292 C++ [Inline Frame] UnrealEditor-ContentBrowser.dll!TDelegate<void __cdecl(FAssetData const &),FDefaultDelegateUserPolicy>::ExecuteIfBound(const FAssetData &) Line 651 C++ UnrealEditor-ContentBrowser.dll!SAssetPicker::HandleItemSelectionChanged(const FContentBrowserItem & InSelectedItem, ESelectInfo::Type InSelectInfo) Line 585 C++ [Inline Frame] UnrealEditor-ContentBrowser.dll!Invoke(void(SAssetPicker::*)(const FContentBrowserItem &, ESelectInfo::Type)) Line 66 C++ [Inline Frame] UnrealEditor-ContentBrowser.dll!UE::Core::Private::Tuple::TTupleBase<TIntegerSequence<unsigned int>>::ApplyAfter(void(SAssetPicker::*)(const FContentBrowserItem &, ESelectInfo::Type) &) Line 321 C++ UnrealEditor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SAssetPicker,1,void __cdecl(FContentBrowserItem const &,enum ESelectInfo::Type),FDefaultDelegateUserPolicy>::ExecuteIfSafe(const FContentBrowserItem & <Params_0>, ESelectInfo::Type <Params_1>) Line 292 C++ [Inline Frame] UnrealEditor-ContentBrowser.dll!TDelegate<void __cdecl(FContentBrowserItem const &,enum ESelectInfo::Type),FDefaultDelegateUserPolicy>::ExecuteIfBound(const FContentBrowserItem & <Params_0>, ESelectInfo::Type) Line 651 C++ UnrealEditor-ContentBrowser.dll!SAssetView::AssetSelectionChanged(TSharedPtr<FAssetViewItem,1> AssetItem, ESelectInfo::Type SelectInfo) Line 3863 C++ [Inline Frame] UnrealEditor-ContentBrowser.dll!Invoke(void(SAssetView::*)(TSharedPtr<FAssetViewItem,1>, ESelectInfo::Type)) Line 66 C++ [Inline Frame] UnrealEditor-ContentBrowser.dll!UE::Core::Private::Tuple::TTupleBase<TIntegerSequence<unsigned int>>::ApplyAfter(void(SAssetView::*)(TSharedPtr<FAssetViewItem,1>, ESelectInfo::Type) &) Line 321 C++ UnrealEditor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SAssetView,1,void __cdecl(TSharedPtr<FAssetViewItem,1>,enum ESelectInfo::Type),FDefaultDelegateUserPolicy>::ExecuteIfSafe(TSharedPtr<FAssetViewItem,1> <Params_0>, ESelectInfo::Type <Params_1>) Line 292 C++ [Inline Frame] UnrealEditor-ContentBrowser.dll!TDelegate<void __cdecl(TSharedPtr<FAssetViewItem,1>,enum ESelectInfo::Type),FDefaultDelegateUserPolicy>::ExecuteIfBound(TSharedPtr<FAssetViewItem,1>) Line 651 C++ UnrealEditor-ContentBrowser.dll!SListView<TSharedPtr<FAssetViewItem,1>>::Private_SignalSelectionChanged(ESelectInfo::Type SelectInfo) Line 992 C++ UnrealEditor-ContentBrowser.dll!STableRow<TSharedPtr<FAssetViewItem,1>>::OnMouseButtonUp(const FGeometry & MyGeometry, const FPointerEvent & MouseEvent) Line 582 C++ [Inline Frame] UnrealEditor-Slate.dll!FSlateApplication::RoutePointerUpEvent::__l8::<lambda_3>::operator()(const FArrangedWidget &) Line 5129 C++ UnrealEditor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,`FSlateApplication::RoutePointerUpEvent'::`8'::<lambda_3>>(FSlateApplication * ThisApplication, FEventRouter::FToLeafmostPolicy RoutingPolicy, FPointerEvent EventCopy, const FSlateApplication::RoutePointerUpEvent::__l8::<lambda_3> & Lambda, ESlateDebuggingInputEvent DebuggingInputEvent) Line 420 C++ UnrealEditor-Slate.dll!FSlateApplication::RoutePointerUpEvent(const FWidgetPath & WidgetsUnderPointer, const FPointerEvent & PointerEvent) Line 5115 C++ UnrealEditor-Slate.dll!FSlateApplication::ProcessMouseButtonUpEvent(const FPointerEvent & MouseEvent) Line 5684 C++ UnrealEditor-Slate.dll!FSlateApplication::OnMouseUp(const EMouseButtons::Type Button, const UE::Math::TVector2<double> CursorPos) Line 5649 C++ UnrealEditor-ApplicationCore.dll!FWindowsApplication::ProcessDeferredMessage(const FDeferredWindowsMessage & DeferredMessage) Line 2219 C++ UnrealEditor-ApplicationCore.dll!FWindowsApplication::DeferMessage(TSharedPtr<FWindowsWindow,1> & NativeWindow, HWND__ * InHWnd, unsigned int InMessage, unsigned __int64 InWParam, __int64 InLParam, int MouseX, int MouseY, unsigned int RawInputFlags) Line 2726 C++ UnrealEditor-ApplicationCore.dll!FWindowsApplication::ProcessMessage(HWND__ * hwnd, unsigned int msg, unsigned __int64 wParam, __int64 lParam) Line 1895 C++ [Inline Frame] UnrealEditor-ApplicationCore.dll!WindowsApplication_WndProc(HWND__ *) Line 919 C++ UnrealEditor-ApplicationCore.dll!FWindowsApplication::AppWndProc(HWND__ * hwnd, unsigned int msg, unsigned __int64 wParam, __int64 lParam) Line 925 C++ [External Code] [Inline Frame] UnrealEditor-ApplicationCore.dll!WinPumpMessages() Line 113 C++ UnrealEditor-ApplicationCore.dll!FWindowsPlatformApplicationMisc::PumpMessages(bool bFromMainLoop) Line 142 C++ UnrealEditor.exe!FEngineLoop::Tick() Line 5736 C++ [Inline Frame] UnrealEditor.exe!EngineTick() Line 61 C++ UnrealEditor.exe!GuardedMain(const wchar_t * CmdLine) Line 188 C++ UnrealEditor.exe!LaunchWindowsStartup(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow, const wchar_t * CmdLine) Line 233 C++ UnrealEditor.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * pCmdLine, int nCmdShow) Line 284 C++ [External Code]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-194094 in the post.
2 |
Component | UE - Anim - Runtime - Anim Blueprints |
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Affects Versions | 5.2, 5.3 |
Target Fix | 5.4 |
Fix Commit | 27992657 |
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Created | Aug 29, 2023 |
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Resolved | Jan 29, 2024 |
Updated | Mar 22, 2024 |