Ran into a crash when trying to programmatically add foliage to a large WP level with some unloaded IFAs.
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000005f0 UnrealEditor_Foliage!AInstancedFoliageActor::AddFoliageType() [D:\UE5\Engine\Source\Runtime\Foliage\Private\InstancedFoliage.cpp:3750] UnrealEditor_Foliage!AInstancedFoliageActor::AddInstances() [D:\UE5\Engine\Source\Runtime\Foliage\Private\InstancedFoliage.cpp:4982] UnrealEditor_Foliage!AInstancedFoliageActor::execAddInstances() [D:\UE5\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Foliage\UHT\InstancedFoliageActor.gen.cpp:38] UnrealEditor_CoreUObject!UObject::execCallMathFunction() [D:\UE5\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1069] UnrealEditor_CoreUObject!ProcessLocalScriptFunction() [D:\UE5\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1203] UnrealEditor_CoreUObject!UObject::ProcessInternal() [D:\UE5\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1300] UnrealEditor_CoreUObject!UFunction::Invoke() [D:\UE5\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6411] UnrealEditor_CoreUObject!UObject::ProcessEvent() [D:\UE5\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2131] UnrealEditor_Engine!FLatentActionManager::TickLatentActionForObject() [D:\UE5\Engine\Source\Runtime\Engine\Private\LatentActionManager.cpp:314] UnrealEditor_Engine!FLatentActionManager::ProcessLatentActions() [D:\UE5\Engine\Source\Runtime\Engine\Private\LatentActionManager.cpp:232] UnrealEditor_Engine!UWorld::Tick() [D:\UE5\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1557] UnrealEditor_UnrealEd!UEditorEngine::Tick() [D:\UE5\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1695] UnrealEditor_UnrealEd!UUnrealEdEngine::Tick() [D:\UE5\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:519] UnrealEditor!FEngineLoop::Tick() [D:\UE5\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5812] UnrealEditor!GuardedMain() [D:\UE5\Engine\Source\Runtime\Launch\Private\Launch.cpp:188] UnrealEditor!GuardedMainWrapper() [D:\UE5\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:107] UnrealEditor!LaunchWindowsStartup() [D:\UE5\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:244] UnrealEditor!WinMain() [D:\UE5\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:284] UnrealEditor!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-194345 in the post.
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Component | UE - World Creation - Worldbuilding Tools - Foliage |
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Affects Versions | 5.2.1 |
Target Fix | 5.6 |
Created | Aug 31, 2023 |
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Updated | Oct 11, 2024 |