Generated from CrashReporter
Logs can be obtained via Crash Reporter
1. Create basic test scene
2. Create landscape layer
3. Enable Nanite on landscape layer
4. Run "Build Lighting Only"
5. Verify ensure is hit
Assertion failed: ExportSettings == *ExistingExportSettings [File:D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Lightmass\Lightmass.cpp] [Line: 546] Attempting to add the same material twice with different export settings, this is not (currently) supported
UnrealEditor-UnrealEd!7ff91a620000 + 12a9854 UnrealEditor-UnrealEd!7ff91a620000 + 12b3439 UnrealEditor-UnrealEd!7ff91a620000 + 126bc72 UnrealEditor-UnrealEd!7ff91a620000 + 1294b82 UnrealEditor-UnrealEd!7ff91a620000 + 126c901 UnrealEditor-UnrealEd!7ff91a620000 + 79b6f6 UnrealEditor-UnrealEd!7ff91a620000 + 77c8e4 UnrealEditor-LevelEditor!FLevelEditorActionCallbacks::Build_Execute() [LevelEditorActions.cpp:758] UnrealEditor-LevelEditor!TBaseStaticDelegateInstance<void ,FDefaultDelegateUserPolicy>::ExecuteIfSafe() [DelegateInstancesImpl.h:777] UnrealEditor-Slate!7ff9219b0000 + aeb0 UnrealEditor-Slate!7ff9219b0000 + f411f UnrealEditor-Slate!7ff9219b0000 + 227d52 UnrealEditor-Slate!7ff9219b0000 + 22d690 UnrealEditor-Slate!7ff9219b0000 + 1f979a UnrealEditor-Slate!7ff9219b0000 + 29a5fa UnrealEditor-Slate!7ff9219b0000 + 29df65 UnrealEditor-Slate!7ff9219b0000 + 2bf3e8 UnrealEditor-Slate!7ff9219b0000 + 2300dc UnrealEditor-Slate!7ff9219b0000 + 13b5a UnrealEditor-Slate!7ff9219b0000 + 7e365 UnrealEditor-Slate!7ff9219b0000 + 6b562 UnrealEditor-Slate!7ff9219b0000 + 5e2fa UnrealEditor-ApplicationCore!FWindowsApplication::ProcessDeferredMessage(FDeferredWindowsMessage const &) [WindowsApplication.cpp:2231] UnrealEditor-ApplicationCore!FWindowsApplication::DeferMessage(TSharedPtr<FWindowsWindow,1> &,HWND__ *,unsigned int,unsigned __int64,__int64,int,int,unsigned int) [WindowsApplication.cpp:2738] UnrealEditor-ApplicationCore!FWindowsApplication::ProcessMessage(HWND__ *,unsigned int,unsigned __int64,__int64) [WindowsApplication.cpp:1099] UnrealEditor-ApplicationCore!FWindowsApplication::AppWndProc(HWND__ *,unsigned int,unsigned __int64,__int64) [WindowsApplication.cpp:937] USER32!7ff9f5f50000 + e7e8 USER32!7ff9f5f50000 + e229 UnrealEditor-ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages(bool) [WindowsPlatformApplicationMisc.cpp:148] UnrealEditor!7ff731600000 + 76f2 UnrealEditor!7ff731600000 + 2d28c UnrealEditor!7ff731600000 + 2d37a UnrealEditor!7ff731600000 + 30854 UnrealEditor!7ff731600000 + 46984 UnrealEditor!7ff731600000 + 49d7a KERNEL32!7ff9f6130000 + 17614 ntdll!7ff9f6f10000 + 526a1
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Teleporter in the Creative Hub is Locked and cannot be accessed
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-195194 in the post.
1 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 5.3 |
Target Fix | 5.5 |
Fix Commit | 34029506 |
---|
Created | Sep 12, 2023 |
---|---|
Resolved | Jun 3, 2024 |
Updated | Jun 19, 2024 |