When previewing Mobile rendering in the viewport, the outline around static meshes isn't rendered. This does not occur with BSP.

Steps to Reproduce
  1. Launch the editor using UE4Editor.exe QAGame
  2. Open RenderTestMap.umap
  3. Select Settings > Preview Rendering Level > Mobile/HTML5
  4. Allow all shaders to compile
  5. Select any static mesh in the world

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Won't Fix
ComponentUE - Platform - Mobile
Affects Versions4.
CreatedAug 3, 2015
ResolvedMay 30, 2019
UpdatedSep 16, 2019
View Jira Issue