STARTMOVIECAPTURE no longer works in a single player game

Sequencer - Jan 27, 2017

STARTMOVIECAPTURE no longer works in a single player game Cody Albert looked into the code and found that it's in the EditorServer code. We tried it with two players and then it appears to work. ...

Cvars Not Applied To iPad Pro Correctly

Platform - Mobile - Dec 1, 2016

When creating a device profile that sets specific cvars for the ipad pro. They don't seem to be loaded or used in a launched game or in a packaged game. While testing in 4.10 if I changed the IOS d ...

Back Lighting For Hair Shader Changes Its Falloff Unexpectedly

Rendering - Nov 28, 2016

The dynamic shadow distance will change the falloff for back lighting on the hair material. The parameters listed for back lighting occlusion in the material graph didn't seem to have any effect. ...

Copy and Pasting the Value for a Vector3 Parameter causes Color Picker to Stretch Across screen

Tools - Material Editor - Nov 17, 2016

When copying the 'Value' of a color from the color picker within the material editor, and pasting it into the value field of a new color picker dialog window, it stretches across the screen and caus ...

Particle Event Receiver Spawn Ignores Emitter Being Disabled At Runtime

Rendering - Nov 14, 2016

The particle module "Event Receiver Spawn" seems to ignore whether the emitter containing it changes from either disabled to enabled or vice a versa at run time. I also noticed that disabling the ...

Morph Targets Get Overridden By APEX Cloth

Physics - Clothing - Nov 4, 2016

Using a material element with Apex cloth will override the morph targets so that they have no effect. This issue didn't exist in 4.10 and seems to have been introduced in 4.11 due to the many optim ...

Project description is defaulted to 'Unreal Engine' when checking the properties after launched

Tools - Oct 26, 2016

The description of projects packaged is defaulting to Unreal Engine. This is happening in development and shipping builds on Windows. Occurring in: 4.10.4, 4.11.2, 4.12.5, 4.13.1 and 4.13.2 ...

Editor Preferences 'Enable Sound' option causes Real Time Audio to Stop Working after PIE

Audio - Sep 28, 2016

Real Time Audio stops playing sounds after exiting PIE with the 'Enable Sound' option disabled. The tooltip states, "Whether to play sounds while in a Play in Editor session." This setting does no ...

Tessellation Flicker When Viewed from a Distance

Rendering - Sep 26, 2016

Tessellated objects when viewed from afar flicker. When spawned into QA-Materials the player is the perfect distance away from the tessellated object for the cube to flicker. Found in both Binary 4 ...

Skylights not Updating in Blueprint Viewport

Rendering - Sep 26, 2016

When modifying the properties of a Skylight actor as a component within Blueprints, the changes are not reflected in the Blueprint viewport. If you drag the blueprint into an empty scene and modify ...