Developer Notes

This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.

Description

Licensee is reporting that the Min and Max Values for Cascade Distributions are not consistently placed.

For example, Distribution Float UNiform is Min then Max while Vector Uniform is Max then Min

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Steps to Reproduce
  1. Open QAGame Editor
  2. Create a New Particle System
  3. Change the Lifetime Module distribution to Float Uniform
  4. Change the Initial Velocity Module distribution to Vector Uniform

RESULTS: The Min and Max values are in different locations in each distribution setting.

EXPECTED: The Min and Max values are in the same location no matter the distribution setting.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-19591 in the post.

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Won't Fix
ComponentUE - Graphics Features
Affects Versions4.7.64.8.34.94.104.14
CreatedAug 4, 2015
ResolvedMar 2, 2017
UpdatedApr 27, 2018