The actor on begin is working correctly and triggers the blueprint correctly.
The issue is with the comparison in the blueprint.
It compares FirstPersonCharacter string against "FirstPersonCharacter_C_1" this is because the character is instanced in the real game and isn't instanced when running from the editor.
You can test the blueprint using the print blueprint funciton.
When a project is packaged and has the 'event actoronbegin' within a blueprint, the 'event actoronbegin' no longer responds. It does respond within the Editor though.
Packaged Project: [Link Removed]
Zipped Project:
[Link Removed]
1. Download the Zipped Project or the Packaged Project from in the description.
2. If Downloading the Zipped Project, please open the project
3. Ensure the 'Pick Up' is placed inside of the level
4. Check the 'Pick Up' blueprint and ensure it's to 'FirstPersonCharacter' not 'ThirdPersonCharacter'
5. Package the Project and run the .exe
Expected: The material of the static mesh should change per the blueprint coding
Result: The material never changes upon collision
error message when install in U.E 5.3 - IS-IN-FCO2-82
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
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Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
My UE5-0 Directional Light is too small and not real ,please tell me how to fix it thanks
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Foundation - Core - Cooker |
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Affects Versions | 4.9 |
Target Fix | 4.9 |
Created | Aug 4, 2015 |
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Resolved | Aug 6, 2015 |
Updated | Apr 27, 2018 |