1) Open sample project. Load Game/Main if not already in it
2) Right click Game/EUW_LevelPreviewer > Run Editor Utility Widget
3) In the EUW_LevelPreviewer widget, notice it is set to Streaming_1 (4 orange cubes should be visible in Main).
4) Select Streaming_2 from the EUW_LevelPreviewer dropdown. The 4 orange cubes should disappear and you should see 4 green spheres.
5) Open Game/SampleDataprep. Select a file to import and import it. For instance, EngineTest\Content\Python\Pipeline\Datasmith\assets\arrow.udatasmith
6) After the import finishes, look back at the main editor window. You should see both Streaming_1 (4 orange cubes) + Streaming_2 (4 green spheres) present at the same time.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-196258 in the post.
5 |
Component | UE - Editor - Content Pipeline - Visual Dataprep |
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Target Fix | 5.6 |
Created | Sep 22, 2023 |
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Updated | Feb 27, 2024 |