The stems from a really old change (CL 2948683) to fix [Link Removed].
Compiling ObjectA will call RefreshExternalBlueprintDependencyNodes on its dependent BP,
ObjectB_ReferencesA, which reconstructs the nodes. After this call, we remove the dirty flag from ObjectB_ReferencesA. This is why ObjectB_ReferencesA is not marked for dirty.
Additionally, ObjectB_ReferencesA is recompiled because its a dependent BP of ObjectA. After compilation, ObjectC_UsesClassDefaultsB is notified via the OnBlueprintCompiledDelegate delegate. The delegate reconstructs the GetClassDefaults, which dirties the package.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-196326 in the post.
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Component | UE - Gameplay - Blueprint |
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Target Fix | 5.6 |
Fix Commit | 37311308 |
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Created | Sep 22, 2023 |
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Resolved | Oct 21, 2024 |
Updated | Nov 5, 2024 |