AddProceduralMeshComponent node throws UnknownTemplateReferenced errors in duplicated Function
User description:
1) Make a function that has a Add Procedural Mesh Component node. 2) duplicate function 3) open duplicate and delete the add procedural mesh component. 4) go back to original, it's not add component and won't compile.
I get this error:
Error Unknown template referenced by 'Add Component Target is Actor' for Add Component
1. Open QA-Game
2. Create an actor class BP & open it
3. Create a Function & open it
4. Add an AddProceduralMeshComponent node
5. Compile
6. Right-click the function in the MyBlueprint panel > Duplicate
7. Open the new Function
8. Delete the AddProceduralMeshComponent node and replace it with another of the same node
9. Compile the bp
Results: The original function will throw an [Unknown template referenced by 'Add Component Target is Actor' for] error and will not compile
Expected: For the bp to compile correctly with the new node in place
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.8.3, 4.9, 4.10 |
| Target Fix | 4.13 |
| Created | Aug 5, 2015 |
|---|---|
| Resolved | Jul 13, 2016 |
| Updated | Apr 27, 2018 |