Steps to Reproduce
  1. Create a new VR Template
  2. Create a new level (Ctrl + N) using the "Basic" template.
  3. Set the "Floor" to Static and make sure Cast Shadows is ON.
  4. Add a Cube, set to Static, and make sure Cast Shadows in ON, and that the Cube is positioned to cast a shadow on the Floor.
  5. Set the Directional Light to Moveable, make sure Cast Shadows is ON.
  6. Set the Skylight to Static
  7. Build -> Build Lighting Only
  8. Switch to Android Vulkan in Settings -> Preview Rendering Level (if not there, ensure "Support Vulkan" is enabled in Project Settings).
  9. Ensure Mobile Multi-View is enabled in Project Settings.

Expected Behavior:

Cascaded Shadow Map displays correctly.

Actual Behavior:

Cascaded Shadow Map displays incorrectly. In the attached picture, you can see how the cube has no shadow, and the large shadowed area changes based on the camera distance.

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ComponentUE - Platform - Mobile
Affects Versions5.35.4
Target Fix5.4
CreatedOct 2, 2023
ResolvedOct 2, 2023
UpdatedOct 3, 2023