Description

If the user adds two widgets to a switcher and then tries to drag one out of it the editor will crash

Steps to Reproduce
  1. open Editor
  2. Create a new widget blueprint
  3. Open widget blueprint
  4. Add a Switcher Widget to the designer tab
  5. Add two text widgets to the switcher widget
  6. Click and drag one of the text widgets out of the Switcher widget and drop it onto the canvas panel
  7. Notice that the editor crashes

Expected: The widget would be removed from the switcher widget and would then be placed on the canvas panel
Result: The editor crashes

Callstack
MachineId:E74C21034048BDD873CC6C9A3913CF6C
EpicAccountId:ccbf39de6f9245c0aa23f8e57cc8a566

Unknown exception - code 00000001 (first/second chance not available)

"Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Runtime\Core\Public\Con

UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\misc\outputdevice.cpp:355]
UE4Editor_Slate!TPanelChildren<SWidgetSwitcher::FSlot>::operator[]() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\public\layout\children.h:264]
UE4Editor_Slate!TPanelChildren<SWidgetSwitcher::FSlot>::GetChildAt() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\public\layout\children.h:224]
UE4Editor_Slate!SWidgetSwitcher::FOneDynamicChild::GetChildAt() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\public\widgets\layout\swidgetswitcher.h:160]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:384]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:389]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:389]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:389]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:389]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:389]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:389]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:389]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:389]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:389]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:389]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:389]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:389]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:389]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:389]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:389]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:389]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:389]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:389]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:389]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:389]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:389]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:389]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:389]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:389]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:389]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:389]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:389]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:389]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:389]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:389]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:389]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:389]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:389]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:389]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:389]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:389]
UE4Editor_Slate!PrepassWindowAndChildren() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1064]
UE4Editor_Slate!PrepassWindowAndChildren() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1072]
UE4Editor_Slate!FSlateApplication::DrawPrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1110]
UE4Editor_Slate!FSlateApplication::PrivateDrawWindows() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1149]
UE4Editor_Slate!FSlateApplication::DrawWindows() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:941]
UE4Editor_Slate!FSlateApplication::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1440]
UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launchengineloop.cpp:2392]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]

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Fixed
ComponentUE - Editor - UI Systems
Affects Versions4.8.3
Target Fix4.10
Fix Commit2649266
Release Commit2712981
CreatedAug 6, 2015
ResolvedAug 10, 2015
UpdatedFeb 27, 2017