Attempting to blend SkyLight Cubemaps via the SetCubemapBlend function to blend between different Cubemaps to make the changes seamless is not reflected.
As a workaround, in LumenTracingCommon.ush, replace GetSkyLightReflection with GetSkyLightReflectionSupportingBlend to apply the blend. This is also mentioned in the following thread.
Result:
When changing the value of InBlendFraction, only A or B is reflected and not blended.
Expected:
When blending via the SetCubemapBlend function, A and B are blended according to the input InBlendFraction value.
error message when install in U.E 5.3 - IS-IN-FCO2-82
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
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Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-198199 in the post.
0 |
Component | UE - Rendering Architecture |
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Affects Versions | 5.2 |
Target Fix | 5.4 |
Fix Commit | 28995810 |
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Created | Oct 17, 2023 |
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Resolved | Oct 24, 2023 |
Updated | Oct 27, 2023 |