Licensee request for this as it is affecting productivity. Likely requires a method of allowing a user to choose which behaviour they prefer. For reference, the behaviour changed in CL 11684461 to fix another bug, so need to ensure a regression is avoided there too.
Go to the second to last video on this page:
https://docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/Materials/MaterialLayers/
In UE4 layers would shift location in the stack downwards, if you take any material layer asset, this behaviour will be there.
The second to last video on this page, which is the same page but up to date for UE5, shows the current "swap" behaviour, which for some licensees is undesirable.
https://docs.unrealengine.com/5.0/en-US/using-material-layers-in-unreal-engine/
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
How does UMG set overlapping layouts?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-198214 in the post.
0 |
Component | UE - Rendering Architecture - Materials |
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Affects Versions | 5.3.1 |
Target Fix | 5.5 |
Created | Oct 17, 2023 |
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Resolved | Aug 21, 2024 |
Updated | Sep 19, 2024 |