Description

Licensee request for this as it is affecting productivity. Likely requires a method of allowing a user to choose which behaviour they prefer. For reference, the behaviour changed in CL 11684461 to fix another bug, so need to ensure a regression is avoided there too.

Steps to Reproduce

Go to the second to last video on this page:
https://docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/Materials/MaterialLayers/

In UE4 layers would shift location in the stack downwards, if you take any material layer asset, this behaviour will be there.

The second to last video on this page, which is the same page but up to date for UE5, shows the current "swap" behaviour, which for some licensees is undesirable.

https://docs.unrealengine.com/5.0/en-US/using-material-layers-in-unreal-engine/ 

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-198214 in the post.

0
Login to Vote

Unresolved
ComponentUE - Rendering Architecture - Materials
Affects Versions5.3.1
Target Fix5.5
CreatedOct 17, 2023
UpdatedJan 19, 2024