Description

If you import multiple meshes from a single FBX file, then rename the asset in the Engine or in the Modeling Program, you will no longer be able to reimport asset until you complete overwrite import which resets all attributes for that asset.

Also Reproduce in Main Promotable-CL-2649225

Steps to Reproduce
  1. Open QAGame Editor
  2. Import attached MultiMesh.FBX without importing Materials or Textures and DO NOT combine Meshes
  3. Save Assets in Content Browser
  4. Rename MultiMesh_altered.FBX to MultiMesh.FBX (overwriting the original FBX)
  5. In UE4, Rename one mesh (Not Torus)
  6. Reimport all 4 Mesh assets

RESULTS: Torus reimports with all meshes (it was renamed in the FBX file) and renamed asset will reimport with all meshes

EXPECTED: All Meshes reimport correctly.

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

2
Login to Vote

Won't Fix
CreatedAug 10, 2015
ResolvedDec 14, 2018
UpdatedJul 14, 2021