If you import multiple meshes from a single FBX file, then rename the asset in the Engine or in the Modeling Program, you will no longer be able to reimport asset until you complete overwrite import which resets all attributes for that asset.
Also Reproduce in Main Promotable-CL-2649225
RESULTS: Torus reimports with all meshes (it was renamed in the FBX file) and renamed asset will reimport with all meshes
EXPECTED: All Meshes reimport correctly.
Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 4.8, 4.9, 4.10, 4.14 |
Created | Aug 10, 2015 |
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Resolved | Dec 14, 2018 |
Updated | Jul 14, 2021 |