Tested with Instancing and Simplify. Approximate seems to work correctly.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
How to delete some elements correctly when deleting an array loop?
What is the difference between Camera and CineCamera?
What controls of umg have mouse wheel events in UE4.27?
How to implement springarm components to scale according to mouse position in spawn?
How to assign a value to a member of UMG's UMaterialInterface pointer type in C++?
How to convert the datasmith scene file to BluePrint. Create animations in BluePrint.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-198361 in the post.
1 |
Component | UE - World Creation - Worldbuilding Tools - HLOD |
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Target Fix | 5.5 |
Fix Commit | 32179758 |
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Main Commit | 32179767 |
Created | Oct 18, 2023 |
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Resolved | Mar 12, 2024 |
Updated | Oct 18, 2024 |