Enum Variable doesn't pull/print the correct Default Value
User Description:
(Blueprint) User defined enum in 4.9 getting corrupted
I believe there is a severe underlying issue in 4.9 regarding user defined enums in blueprint.
1. Open a new 4.9 project
2. Create an Enum bp & open it
3. Add 3 Enums named 'First, Second, and Third'
4. Create an Actor class bp & open it
5. Add a variable of the Enum that was just created
6. Create the bp from screenshot #1
7. Compile
8. Select the enum variable > Set the Default Value to 'First'
9. Compile & save
10. Add the bp to the level
11. Play-In-Editor
Results: The bp will print 'Second' instead of 'First'
Expected: For the default value in pulled from the enum to be the Default Value
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.9 |
Target Fix | 4.9 |
Created | Aug 10, 2015 |
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Resolved | Aug 10, 2015 |
Updated | Apr 27, 2018 |