Collision build at runtime for LiDAR point cloud does not apply. This applies to Editor and Standalone. If you do not allow collision builds at runtime, this module should not be available at runtime.
1. Package your application with LiDAR point cloud actor on the level
2. Execute Build Collision function on LiDAR point cloud component
Result:
Does not affect building collision data
Epxected:
Affect and apply collision data for point cloud actor
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
error message when install in U.E 5.3 - IS-IN-FCO2-82
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-198790 in the post.
2 |
Component | UE - Editor - Content Pipeline - Datasmith |
---|---|
Affects Versions | 5.2, 5.3 |
Target Fix | 5.6 |
Created | Oct 24, 2023 |
---|---|
Updated | Jun 28, 2024 |