Description

Following the directions on the wiki for cross compiling on Linux ([Link Removed]) fails when trying to package the project.

Steps to Reproduce

1. Following the link in the description, download the clang-3.5.0-arm toolchain binaries
2. Setup Environment Variables to include LINUX_ROOT
3. Change lines of code in .../UnrealEngine/Engine/Source/Programs/UnrealBuildTool/Linux/UEBuildLinux.cs
a. comment out "static private string DefaultArchitecture = "x86_64-unknown-linux-gnu"; "
b. Uncomment "//static private string DefaultArchitecture = "arm-unknown-linux-gnueabihf"; "
4. Generate project files for UE4 .sln
5. Open VS and build
6. Launch UE4Editor
7. Create new project
8. Use File->Package Project->Linux

Result:
Packaging process will fail ("AutomationTool was unable to run successfully.")

Expected:
Setting up cross-compile allows project to be built for Linux on Windows

Have Comments or More Details?

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Fixed
ComponentTools
Affects Versions4.8.34.9
Target Fix4.9
Fix Commit2653003
Release Commit2653899
CreatedAug 11, 2015
ResolvedAug 12, 2015
UpdatedApr 27, 2018
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